Import('env')
Import('options')
env = env.Copy()

sourceFiles = [
    'GPG_Application.cpp',
    'GPG_Canvas.cpp',
    'GPG_ghost.cpp',
    'GPG_KeyboardDevice.cpp',
    'GPG_System.cpp',
]

env.Append(CPPPATH=[
    '#intern/string',
    '#intern/ghost',
    '#intern/guardedalloc',
    '#intern/bmfont',
    '#intern/moto/include',
    '#intern/SoundSystem',
    '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
    '#source/kernel/gen_system',
    '#source/kernel/gen_messaging',
    '#source/gameengine/Converter',
    '#source/blender/imbuf',
    '#source/gameengine/Ketsji',
    '#source/blender/blenlib',
    '#source/blender/blenkernel',
    '#source/blender/readblenfile',
    '#source/blender',
    '#source/blender/include',
    '#source/blender/makesdna',
    '#source/gameengine/Rasterizer',
    '#source/gameengine/GameLogic',
    '#source/gameengine/Expressions',
    '#source/gameengine/Network',
    '#source/gameengine/SceneGraph',
    '#source/gameengine/Physics/common',
    '#source/gameengine/Physics/Sumo',
    '#source/gameengine/Physics/Sumo/Fuzzics/include',
    '#source/gameengine/Network/LoopBackNetwork',
    '#source/gameengine/GamePlayer/common',
    '#source/blender/misc',
    '#source/blender/blenloader',
])
env.Append(CPPPATH=Flatten(
    env['PYTHON_INCLUDE'] +
    env['SOLID_INCLUDE']
))

CC = env['CC']
if CC in ('msvc', 'icc'):
    env.Append(CXXFLAGS=['/GR'])

env.Library(target='#$BUILD_DIR/lib/GPG_ghost', source=sourceFiles)
